Flux: Qt Quick with unidirectional data flow
Hello ! Today is an important day, is the day of the first article of Qt I wrote. Have you ever heard anything about Model View Controller or Model View Delegate???? Yes obviously, but right now, we’re going to talk about another thing (yes I am funny I know) . We are going to talk […]
Qt / Qml
(C++11, Flux, Flux Pattern, QML, Qt, QtDev)
How to make a Photon Mapper : Photons everywhere
Hello, It has been a long time since I posted anything on this blog, I am so sorry about it. I will try to diversify my blog, I’ll talk about C++, Rendering (always <3), and Qt, a framework I love. So, in this last part, we will talk about photons. What exactly are Photons ? […]
Rendering
(C++11, global illumination, photon mapping, rendering equation)
How to make a Photon Mapper : Whitted Ray Tracer
Hello there, Today, we are going to see how to make the first part of our photon mapper. We are unfortunately not going to talk about photons, but only about normal ray tracing. This is ugly !!! There is no shadow… It is utterly wanted, shadows will be draw by photon mapping with opposite flux. […]
Rendering
(C++11, global illumination, photon mapping, rendering equation)