How to make a Photon Mapper : Photons everywhere
Hello, It has been a long time since I posted anything on this blog, I am so sorry about it. I will try to diversify my blog, I’ll talk about C++, Rendering (always <3), and Qt, a framework I love. So, in this last part, we will talk about photons. What exactly are Photons ? […]
Rendering
(C++11, global illumination, photon mapping, rendering equation)
How to make a Photon Mapper : Whitted Ray Tracer
Hello there, Today, we are going to see how to make the first part of our photon mapper. We are unfortunately not going to talk about photons, but only about normal ray tracing. This is ugly !!! There is no shadow… It is utterly wanted, shadows will be draw by photon mapping with opposite flux. […]
Rendering
(C++11, global illumination, photon mapping, rendering equation)
How to make a Photon Mapper : Rendering Equation Debunked
Introduction: Hi guys! I have not written anything here since a long time, I had exams, professional mission in C++ with Qt and too many things to do. Don’t be afraid, activities in this blog will be start again soon. In computer graphics, I didn’t do beautiful things, except a little ray tracer with photon […]
Rendering
(C++11, global illumination, photon mapping, rendering equation)