OpenGL AZDO : Bindless Textures : batching problem solved
Hello! After playing with Vulkan, I had to assume that it is not as easy as I wanted to use. Since this thing done, I preferred to come back to OpenGL. However, Vulkan let sme learn a lot of things about how OpenGL works internally. I am going to make a series of tutorials about […]
OpenGL, Rendering (AZDO, batching, bindless textures, OpenGL)