Indirect Rendering : “A way to a million draw calls”
Hello ! This time I am going to talk about the Multi Draw Indirect (MDI) rendering. This feature allows you to enjoy both the purpose of multiDraw and indirect drawing. Where does the overhead comes from? Issuing a lot of commands Issue a drawcall in GPU based rendering is a really heavy operation for the […]
OpenGL (AZDO, batching, C++11, Indirect drawing, OpenGL)