Mipmap generation : Transfers, transition layout
Hi guys ! This article will deal with Mipmap’s generation. What is a Mipmap ? A mipmap is a kind of loop rescaling on a texture. For example, take one 512×128 texture, you will divide the size by 4 at each level : level 0 : 512×128 level 1: 256×64 level 2: 128×32 level 3: […]
Vulkan (Buffer, command, Image, Mipmap, Vulkan)