CPP Rendering – Antoine MORRIER
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resumé
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Tag:
OpenGL
Indirect Rendering : “A way to a million draw calls”
September 16, 2016
OpenGL AZDO : Bindless Textures : batching problem solved
April 16, 2016
Vulkan Pipelines, Barrier, memory management
March 22, 2016
Lava erupting from Vulkan : Initialization or Hello World
March 6, 2016