Lava erupting from Vulkan : Initialization or Hello World
Hi there ! A Few weeks ago, February 16th to be precise, Vulkan, the new graphic API from Khronos was released. It is a new API which gives much more control about the GPUs than OpenGL (API I loved before Vulkan ^_^). OpenGL’s problems Driver Overhead Fast rendering problems could be from the driver, video games […]
Vulkan
(AZDO, C++11, C++14, Hello World, OpenGL, Vulkan)
Flux: Qt Quick with unidirectional data flow
Hello ! Today is an important day, is the day of the first article of Qt I wrote. Have you ever heard anything about Model View Controller or Model View Delegate???? Yes obviously, but right now, we’re going to talk about another thing (yes I am funny I know) . We are going to talk […]
Qt / Qml
(C++11, Flux, Flux Pattern, QML, Qt, QtDev)
How to make a Photon Mapper : Photons everywhere
Hello, It has been a long time since I posted anything on this blog, I am so sorry about it. I will try to diversify my blog, I’ll talk about C++, Rendering (always <3), and Qt, a framework I love. So, in this last part, we will talk about photons. What exactly are Photons ? […]
Rendering
(C++11, global illumination, photon mapping, rendering equation)