Lava erupting from Vulkan : Initialization or Hello World
Hi there ! A Few weeks ago, February 16th to be precise, Vulkan, the new graphic API from Khronos was released. It is a new API which gives much more control about the GPUs than OpenGL (API I loved before Vulkan ^_^). OpenGL’s problems Driver Overhead Fast rendering problems could be from the driver, video games […]
Vulkan (AZDO, C++11, C++14, Hello World, OpenGL, Vulkan)