Vulkan Pipelines, Barrier, memory management
Hi! Once again, I am going to present you some vulkan features, like pipelines, barriers, memory management, and all things useful for prior ones. This article will be long, but it will be separating into several chapters. Memory Management In Vulkan application, it is up to the developer to manage himself the memory. The number […]
Rendering, Vulkan (AZDO, C++11, global illumination, OpenGL, Pipelines, rendering equation, Vulkan)